It’s tough to tell from the description, but this spell actually shoots a jet of fire along the ground that lingers and continues to deal Burn damage to anyone who walks through the fire. ![]() This deals damage over time to any enemies that come in contact with it. Summons continuous eddies of flame in front of you. This is a perfect spell for mowing through groups of lesser enemies, and it can certainly help you out in boss fights if you time it correctly. Taking more damage in a Soulslike game obviously isn’t ideal, but Amplify Damage’s increased damage output tends to make up for that notable downside. Amplify Damageįor a certain period of time, increases both the damage you deal to enemies and receive from them. It works incredibly well on groups of lesser enemies and can even put a dent in bosses. This early spell is one of the best Fire attacks for a good portion of the game. Summons thorns from the ground, which absorb a portion of damage dealt to enemies and restore the HP of you and your allies. Create a damage buffing zone for yourself, stand in it, and pelt enemies with your magic attacks. You can definitely use this damage buffing ability in melee range, but it’s essential for any magic-based builds. Generates an area in which allies inside it deal additional damage to enemies. It also pairs well with the Fire Virtue (which offers a similar benefit every time you level up). Grants you and your allies a positive effect that increases Spirit gain when attacking.Įssentially the Spirit version of Absorb Vitality, this spell makes it significantly easier to keep your Spirit gauge high. ![]() The health returns you get from this spell aren’t game-breaking, but this ability should be prized by just about every type of melee build in the game. Pretty self-explanatory, but it turns out that being able to restore health upon dealing damage in a Soulslike game is pretty nice.
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